The FascinatE Production Scripting Engine

نویسندگان

  • Rene Kaiser
  • Wolfgang Weiss
  • Gert Kienast
چکیده

In the realm of a format agnostic live event broadcast system, the FascinatE Scripting Engines are software components that automate taking decisions on what is visible and audible at each playout device and prepare the audiovisual content streams for display. Essentially, they act together as a Virtual Director with the production team possibly steering it via a backend user interface. We present an architecture for this realtime system and describe interfaces to other production components. Details of subcomponents of the distributed engine, design decisions and technology choices are discussed.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Format-agnostic Approach for Production, Delivery and Rendering of Immersive Media

The media industry is currently being pulled in the often-opposing directions of increased realism (high resolution, stereoscopic, large screen) and personalisation (selection and control of content, availability on many devices). A capture, production, delivery and rendering system capable of supporting both these trends is being developed by the EU-funded FascinatE project. In this paper, dif...

متن کامل

Lightweight Simulation Scripting with Proto

Modern game engines make it easy to create complex realistic environments for entertainment or for training, but scripting the behavior of agents in these environments is still a major challenge. Spatial computing languages such as Proto [1] provide a possible solution, but need to be adapted for practical scripting use. We have begun to address this problem by linking Proto with the Unity game...

متن کامل

A Reusable Scripting Engine for Automating Cinematics and Cut-Scenes in Video Games

Storytelling can play a critical role in the success of modern video games. Unfortunately, it can often be quite difficult for storytellers to directly craft content for games, typically requiring them to work with programmers to implement story elements. This needlessly complicates the development process, straining scarce resources while potentially hampering creativity and story quality at t...

متن کامل

Spatial Computing 2012 colocated with AAMAS Valencia , 5 june 2012

Modern game engines make it easy to create complex realistic environments for entertainment or for training, but scripting the behavior of agents in these environments is still a major challenge. Spatial computing languages such as Proto [1] provide a possible solution, but need to be adapted for practical scripting use. We have begun to address this problem by linking Proto with the Unity game...

متن کامل

The process of vehicle engine development at IPCO

This article describes the advanced design of the car engine at IPCO. Product development models including model V, gateway and network are described first. In the following, in order to introducing engine production to readers, some of the literature and subsystems of the engine are briefly presented. There are also different levels of engine development programs, either low, medium, high, or ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2012